Friday, February 20, 2009

Just what are you trying to say?

First post! I have a lot to get off my chest so I'll start right off with some things I feel very strongly about. This post might have a bit of a ranting feel to it.

1.If you want to make money, I hear sales is a good field to get into. Artists of any kind must not have the ultimate goal of making money.

2.The artistic medium of video games has greater potential than any other available today. A game can obviously mimic any of these media: Movies, extended mini-series, novels, graphic art such as painting, musical pieces, training simulations, educational shows, certain social interactions. The video game "dominates" these other media, it can do anything they can do and more.

3.Games should never be designed with the object of wasting time or trapping the user into spending more time or money. (See point 1.) Cliffhangers suck. Fantasy should enrich life, not substitute for it.

4.Spaceships should not travel at the "speed of drama". Are you afraid that reality is so boring that making your art too realistic will ruin it? Defining things in your narratives makes it more difficult to keep consistency, but the richness this adds is worth it. The TV series Lost sucks.

5.Of course I'm being very simple-minded with these rules: artists need to make money and I don't think they need to starve for their art, a video game shouldn't try to copy a different medium's idioms, games should be somewhat "hooky" to entice users, and drama is so important that realism is usually stretched a little in even the most realistic art. But why isn't anyone even trying? Games are assumed to be only timewasters and ways for game companies to profit off of stupid users. They should be more.

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